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Tf2 demoman new sticky launcher
Tf2 demoman new sticky launcher




tf2 demoman new sticky launcher

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tf2 demoman new sticky launcher

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tf2 demoman new sticky launcher

There, I made every class in the defence category only suited for defense only. Make Heavy unable to move when reved up, Engineer no longer is able to pick his buildings up and Gunslinger is removed. Originally posted by Richard Blonski | Richard-Gaming:the demo spam is very annoying and quick and thats make no seens cause the demo is an Defend Class Yes what you just read he is indeed that type but now you say "But Demo does a lot of damage" it because without it he would be useless and the expolde radius is huge and thats too an problem. To Remove the fun from watching the fighting!. Īnd one more thing when the demo is standing on an captured point/the brifcase he will get incresed damage (the stickes will act like the noraml today as long as he fired them from the point) and too that demo is defending most of the time would be a good thing.Īnd ubering an demo that spamms the stickes and at lest killes 4 things/players he and his medic would hear the "Administrator" saying things like those "You Two are very very bad" / "Do me a favor you two and let the other team work and make this fight intresting" / "Why i even hired you two. Too it could be possible that Engineers or spys could put jammers of kind of to not let the demo expolde the sticks and thats gonna be fair for engiees to. Too making Demo Knights to not have crits and too not have a lot of damage dealing but they will get higer health when they kill someone. I would just make that the demo stickes can't be expolded (m2) until they hit something and have been their more then 3 seconds and too that as the longest the stick is their the more radius of expolde it would have (and for that making the radius of the expolde lower). The demo spam is very annoying and quick and thats make no seens cause the demo is an Defend Class Yes what you just read he is indeed that type but now you say "But Demo does a lot of damage" it because without it he would be useless and the expolde radius is huge and thats too an problem. I not sure how Team Fortress 2 team is checking balance but it is bad. Sorry But Demo is an big probelm for valve. I think everything about demoman is fine, besides the instakill launcher. I end up just switching to demospam because why bother being good when the instakill launcher exists. But demo's using stickies makes reflecting just about useless. I'm a decent pyro, usually able reflect most things reliabl. You can't hang back and shoot them because the blast radius is massive on sticks, unless you snipe from spawn.

tf2 demoman new sticky launcher

What even counters a sticky spammer? You can't get close to them because they shoot a sticky at their feet killing you and letting them jump away to spam more if you survived. If they have a pocket medic then you're pretty much sol. It's simply better in every single scenario, whats the point of the unlocks if they arent ever used except in x10 mode or if you're messing around.Īs of now its barely worth trying to fight a sticky spamming demo. Stock should be a middle ground between quicky bomb and scottish resistance. The quicky bomb launcher should be for air dets. Or maybe reflecting airborne sticks could reset the timer? It deals massive amounts of damage with virtualy no effort, all you have to do is m1+m2 and everything dies.Īll I'm suggesting is to disable air dets, or make air dets do less damage. This is something everyone complains about, demoman being overpowered.






Tf2 demoman new sticky launcher